Paint Blitz!: Core Controls & UI
v1.5.9 · Today
Streamlined WASD movement, mouse-aim shooting, R-reload, ammo/reserve, health, score and XP bars with pop animations and HUD improvements.
Paint Blitz!: Class Abilities
v1.5.8 · 1 day ago
Added Tank, Assault, Sniper and Warlock classes with unique kits: Blade Orbit, Homing Bullets, Piercing Shot, Poison Bomb and more—all scaling per rank.
Paint Blitz!: Weapon Systems
v1.5.7 · 2 days ago
Introduced Buckshot, Minigun, Sniper and Drain-Life beams with homing, piercing, grenade-style projectiles and custom tracer effects.
Paint Blitz!: Upgrade Shop
v1.5.6 · 3 days ago
Shop upgrades for +HP, +Damage, +MagSize, –FireRate, Magnetic Pull; costs increase after purchase and hotkeys Z/X/C/V/B added.
Paint Blitz!: Enemy Variety
v1.5.5 · 5 days ago
Added 14 enemy types (Grunt, Runner, Tank, etc.) plus three boss patterns (Radial, Homing, Spiral) with weighted spawn pools.
Paint Blitz!: Dynamic Modes
v1.5.4 · 7 days ago
Phases: Normal → Purgatory (spikes) → Abyss (oil puddles) → Inferno (fire storms) each with unique map hazards and scaling difficulty.
Paint Blitz!: Pickups & Effects
v1.5.3 · 10 days ago
Gold, ammo, health drops with floating combat text, magnetic pull, sniper and speed trails, life-drain beams and explosion animations.
Paint Blitz!: Progression & Persistence
v1.5.2 · 14 days ago
XP per kill with level-up unlocks, skill points, localStorage leaderboard, name input and high-score table.
Paint Blitz!: UI & Overlay
v1.5.1 · 21 days ago
Added pause/guide overlay with hotkey list, ability descriptions, tooltip styling, responsive resize and fade animations.
Paint Blitz!: Debug & Performance
v1.5.0 · 1 month ago
Introduced debug panel: spawn/kill, adjust caps, cheat buttons; optimized main loop, balanced spawn scheduler and object pooling.