Shoot’em All!: Player Damage Fix
v1.3.1 · Today
Fixed an issue where player took no damage from any source. Boss bullets and enemy collisions now correctly reduce health.
Shoot’em All!: “Insanity” ability + rainbow trail
v1.3.0 · Today
New toggle skill that multiplies damage, doubles speed, cycles player colour and leaves a fading rainbow trail while draining 5 HP / s.
Upgrades scale the multiplier from ×3 → ×11.
Shoot’em All!: Blade Orbit rework & skill-point system
v1.2.9 · 2 days ago
Level-up now grants skill points and emerald arrows to upgrade abilities. Blade Orbit gains +1 blade and +35 DMG each rank (max 6 blades).
UI: Animated emerald upgrade arrows
v1.2.8 · 4 days ago
Larger neon-glow arrows with pop-in, pulse and swivel animation; auto-hide when maxed or no points available.
Shoot’em All!: Magnetic Pull + Minigun
v1.2.2 · 5 days ago
Added minigun weapon and Magnetic Pull upgrade—loot within range glides automatically to the player.
Shoot’em All!: Boss Events
v1.2.1 · 6 days ago
Added three boss types (radial, homing rocket & spiral) for extra challenge.
Shoot’em All!: Rocket Boss Visuals
v1.2.0 · 6 days ago
Homing rockets now render as styled shapes with fading fire-particle trails.
Null.io: Performance Optimizations
v1.1.9 · 1 week ago
Reduced draw calls and smoothed out frame rates on large maps.
Hero Banner: Starfield & Shooting Stars
v1.1.8 · 1 week ago
Introduced night-sky background with multicolour shooting-stars effect.
Paintball UI: Panel & Scrollbar Restyle
v1.1.7 · 1 week ago
File-structure optimisations.
Main Page: Logo Animation
v1.1.6 · 1 week ago
Logo now gently cycles through a spectrum of blues and whites over 30 seconds.
Leaderboard: Top 5 & Alignment
v1.1.5 · 2 weeks ago
Fixed leaderboard issues in Paintball.
Index Page: Typography Sync
v1.1.4 · 2 weeks ago
Standardised fonts across all pages for consistency.